How to play Ink Clans

Checkers where every capture is a fight. The rules are real checkers; the fights are the show.

The basics

Each side starts on the dark squares, with 12 fighters on the 8×8 board and 20 on the 10×10 International board. Fighters move one square diagonally forward. You capture by jumping diagonally over an enemy into the empty square behind it, and you can chain several jumps in one turn.

Crowns

A fighter that reaches the far row is crowned. Crowned fighters move and jump both forward and backward. In American rules a capture that reaches the far row crowns the fighter and ends the turn. In Russian rules the new king keeps jumping, and in Brazilian, International and Pool a man that can keep capturing passes through the far row and is crowned only if its move ends there.

Rule sets

Pick a rule set on the clan screen. American is the classic 8×8 game where men only capture forward and kings move one square. Brazilian, Russian and Pool let men capture backward and give kings long "flying" moves along the diagonal. International plays the same on a 10×10 board with 20 fighters a side. Brazilian and International also require you to take the capture sequence that removes the most pieces. In Russian rules a man crowned in the middle of a chain keeps jumping as a king.

Strict or free captures

In strict mode, the tournament rule applies: if any jump is available you must take one, and you must finish the whole chain. In free mode, jumps are optional, and after a jump you can stop the chain by tapping End turn. Change this in Settings.

Fights

Every capture plays out as a fight. The jumped fighter always loses, so fights never change the result, but you get to pick the finisher. Tap Speed up to fast-forward, or shorten fights in Settings.

Winning

You win when your opponent has no fighters left or no legal moves.

Rule sets compared

The eight clans

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